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Arsenal Ready To Accept Cut-Price Deal For Cesc Fabregas

Arsenal Ready To Accept Cut-Price Deal For Cesc Fabregas

Cesc Fabregas 71 Arsenal Ready To Accept Cut Price Deal For Cesc Fabregas

Reports have surfaced that Arsenal are reluctantly ready to accept less than their own valuation from Barcelona for Cesc Fabregas.

The Gunners demanded a £40 million fee for the club captain but with the European champions unwilling to improve significantly on their initial £27m offer, and Arsenal manager Arsene Wenger admitting the player was unsettled, it now appears as if the club will have to broker a cut-price deal to move on.

The package is reported to include a downpayment of £27m, with an additional £5.2m in performance-based add-ons at a later stage.

There are also suggestions Fabregas is prepared to wave the £4m compensation he would be entitled to for the remainder of his long-term Arsenal contract, as technically the player never asked for a transfer.

http://www.footballbite.com

iPad 2 pe stoc la Emag la un pret promotional


La scurt timp dupa lansarea pe piata internationala eMAG.ro a adus tableta iPad 2 de la Apple si in Romania.

De astazi o vom gasi pe stoc la eMAG.ro, in 3 variante: de 16, 32 si 64 GB, intr-un stoc de aproximativ 80 de bucati (la aceasta data).

Iata cateva noutati cu care vine acesta noua versiune a iPad-ului:

  • doua camere video pentru apeluri Facetime si inregistrare HD
  • Procesor dual-core A5 (de doua ori mai rapid)
  • design mai subtire si mai usor ( cu 33% mai subtire si cu 15% mai usor decat vechiul iPad 1)
  • mai multe putere grafica ( de 9 ori mai multa decat la veche versiune)
  • 2 camere: una frontala si una in zona din spate
http://www.consumatorul.com

De ce e mai scumpa sandaua in Romania decat in Anglia?

produsele de firmă decât în alte ţări…

Magazinele au scos la interval colecţiile noi, de primăvară-vară 2011. Culori calde, materiale înflorate, modele de ultimă oră şi… preţuri de-ţi taie respiraţia. E drept că obrazul subţire cu cheltuială se ţine, dar este oare drept ca românii să plătească mai mult pentru acelaşi produs doar pentru că-l cumpără din România şi nu din Spania, Marea Britanie, Bulgaria sau Statele Unite ale Americii?

Am făcut un tur virtual al magazinelor de firmă şi am constatat că aceeaşi pereche de sandale Zara costă la noi în ţară 359 de lei, iar în Marea Britanie 59,99 lire sterline, adică echivalentul a 293 lei, în Spania 59,95 euro, adică 252 lei, şi în Statele Unite ale Americii 99,9 dolari, adică 304 lei. La fel se întâmplă şi cu alte produse. Un tricou pe care îl cumpărăm din România cu 59 lei costă în Spania 9,95 euro, adică 41 lei. Cum se face că românii plătesc mai mult pentru acelaşi produs decât alţi clienţi din Europa şi chiar din Statele Unite ale Americii?

Apetenţa românilor pentru brand

Unul din motive ar putea fi costul transportului, dar este puţin probabil ca din Spania până în România transportul mărfurilor să coste mai mult decât până în Marea Britanie sau Statele Unite ale Americii. Apoi ar fi costul chiriei. Dar, la fel, nu se pot compara chiriile din mall-urile româneşti cu cele din Londra sau New York sau Madrid.

Însă este posibil ca strategia marilor branduri să aibă în vedere şi apetenţa românilor pentru tot ceea ce este de firmă. Faptul că românii au descoperit relativ recent branduri renumite şi le-au transformat în magazinele lor favorite de shopping este, probabil, speculat de managerii acestora. Prima lege a marketingului este aceea că cererea dictează preţurile, aşa că dacă un operator economic ştie că ar putea cere 100% mai mult pe un produs cu siguranţă o va face. De altfel, se pare că aceeaşi strategie se aplică şi în Rusia, unde preţurile sunt chiar mai mari decât la noi în ţară. Dar, este de înţeles, în Rusia sunt cei mai mulţi milionari în euro decât oriunde în lume.

In concluzie, noi cumparam mai scump decat in orice alt loc de pe pamant fiindca suntem o natie de IDIOTI cu o gandire superficiala care suntem in stare sa dam oricat pe o bucata de panza pe care scrie frumos “V..ace”, si nu conteaza daca nu avem ce baga in gura, important este ca suntem imbracati de firma…

http://www.consumatorul.com

Free Software Download - Short History

Free software download, software libre or libre software is software that can be used, studied, and modified without restriction, and which can be copied and redistributed in modified or unmodified form either without restriction, or with minimal restrictions only to ensure that further recipients can also do these things and that manufacturers of consumer-facing hardware allow user modifications to their hardware. Free software is generally available without charge, but can have a fee, such as in the form of charging for CDs or other distribution medium among other ways.

In practice, for software to be distributed as free software, the human-readable form of the program (the source code) must be made available to the recipient along with a notice granting the above permissions. Such a notice either is a free software license, or a notice that the source code is released into the public domain.

The free software movement was conceived in 1983 by Richard Stallman to satisfy the need for and to give the benefit of software freedom to computer users. Stallman founded the Free Software Foundation in 1985 to provide the organizational structure to advance his Free Software ideas.


Since free software download may be freely redistributed it is generally available at little or no cost. Free software business models are usually based on adding value such as applications, support, training, customization, integration, or certification. At the same time, some business models which work with proprietary software are not compatible with free software, such as those that depend on the user to pay for a license in order to lawfully use the software product.

The Best PC Games of 2011 that You Must Have

2011 is finally starting to get under way, and you know what that means: roughly 20 million identical lists from your old pal The Internet telling you which games should have your clicking fingers and WASD-claws aching with excitement. Here's the problem, though: you've heard it all before. Even without the aforementioned list avalanche, it doesn't take a rocket scientist to figure out when Call of Diablo: Crysis Effect 3 is dropping.

Granted, rocket science is also largely unnecessary when dealing with these games (we had to consult NASA, like, twice), but odds are, you probably know them about about as well as you know how to put a man on the moon. So, in that spirit, we thought we'd give you the scoop on some great-looking games that – prior to this very moment – were well on the road to passing you by.


Achron
Publisher: N/A
Developer: Hazardous Software
Release Date: TBA 2011
Website

Whether it's because of ill-advised tactics or fingers that languidly crawl around on the keyboard like an obese spider, every RTS player's made their fair share of extremely regrettable mistakes. The obvious solution? Learn from your mistakes Time travel! Achron gives you the ability to manipulate the forces of time in your favor, potentially opening up innumerable new tactical options in your quest for strategic domination. For instance, you might tell a unit to move someplace in the past and – presto – it's suddenly there in the present. Or – if you're like us – you can undo your 527-cart pile-up of ill-advised tactical train wrecks. It's a complicated wrinkle in time all right, but we're certainly excited about the possibilities.

Darkspore
Publisher: EA
Developer: Maxis
Release Date: February
Website

Ever wonder what Will Wright's intelligent design sim Spore would look like if it was also adopted by Diablo and nurtured into a fine young hack 'n' slasher? Neither did we. But that's the almost-jarringly unexpected turn Maxis decided to take, and to the developer's credit, Darkspore's looking like a mighty fine warm-up for Blizzard's third descent into the other burning down under. On top of that, the ever-popular (and frequently abused) Spore creature creator's making a triumphant return, so even if you only play for a few minutes, Darkspore will probably haunt you for years.

Fate of the World
Publisher
Developer
Release Date: February 15
Website

In Fate of the World, you have one simple objective: stop the world from killing itself. Different scenarios see you warding off different apocalpytic catastrophies – you know, fun things like rapid climate change and overpopulation – through use of a simple, effective menu interface. “Simple,” however, is the last word we'd use to describe the moutain of competing factors you'll have to sort through turn-after-turn. After all, you may be forced to rub multiple countries the wrong way in order to save one. Some might stop listening to you altogether. And then – poof – there goes earth in a brick-thick cloud of its own gasses. Intense, right? We, however, break out into cold addiction sweats just thinking about it, so here's hoping the game delivers on its boatloads of promise.


Firefall
Publisher: Webzen
Developer: Red 5 Studios
Release Date: Q4 2011

A high-flying, hard-shooting MMO from some of the brightest minds behind World of Warcraft and Tribes, Firefall certainly has quite the pedigree. From what we've seen, it's a Frankenstein monster that's equal parts Tribes (jetpacks!), Borderlands (guns!), and WoW (loot!). Promising? Definitely. Here's hoping that each of its parts comes together to form a coherent whole – and not an ugly, needle-and-thread-stitched attempt to cash-in on more successful titles

Hitechpedia.com

Things About Football

Association football, commonly known as football or soccer, is a sport played between two teams of eleven players with a spherical ball. It is the world's most popular sport.


The game is played on a rectangular field of grass or green artificial turf, with a goal in the middle of each of the short ends. The object of the game is to score by driving the ball into the opposing goal. In general play, the goalkeepers are the only players allowed to touch the ball with their hands or arms, while the field players typically use their feet to kick the ball into position, occasionally using their torso or head to intercept a ball in midair. The team that scores the most goals by the end of the match wins. If the score is tied at the end of the game, either a draw is declared or the game goes into extra time and/or a penalty shootout, depending on the format of the competition.

The Laws of the Game published in England by the Football Association in 1863 remain the basis for the way the sport is played today. Association Football is governed internationally by FIFA which organises the World Cup every four years. The rules of football were codified in England by the Football Association in 1863 and the name association football was coined to distinguish the game from the other forms of football played at the time, specifically rugby football. The term soccer originated in England, first appearing in the 1880s as an Oxford "-er" abbreviation of the word "association".
Association Football is played in accordance with a set of rules known as the Laws of the Game. The game is played using a spherical ball (of 71 cm (28 in) circumference in FIFA play), known as the football. Two teams of eleven players each compete to get the ball into the other team's goal (between the posts and under the bar), thereby scoring a goal. The team that has scored more goals at the end of the game is the winner; if both teams have scored an equal number of goals then the game is a draw. Each team is led by a captain.

The primary law is that players other than goalkeepers may not deliberately handle the ball with their hands or arms during play, though they do use their hands during a throw-in restart. Although players usually use their feet to move the ball around, they may use any part of their body (notably, "heading" with the forehead) other than their hands or arms. Within normal play, all players are free to play the ball in any direction and move throughout the pitch, though the ball cannot be received in an offside position.

In typical game play, players attempt to create goal-scoring opportunities through individual control of the ball, such as by dribbling, passing the ball to a team-mate, and by taking shots at the goal, which is guarded by the opposing goalkeeper. Opposing players may try to regain control of the ball by intercepting a pass or through tackling the opponent in possession of the ball; however, physical contact between opponents is restricted. Football is generally a free-flowing game, with play stopping only when the ball has left the field of play or when play is stopped by the referee for an infringement of the rules. After a stoppage, play recommences with a specified restart.

At a professional level, most matches produce only a few goals. For example, the 2005–06 season of the English Premier League produced an average of 2.48 goals per match. The Laws of the Game do not specify any player positions other than goalkeeper, but a number of specialised roles have evolved. Broadly, these include three main categories: strikers, or forwards, whose main task is to score goals; defenders, who specialise in preventing their opponents from scoring; and midfielders, who dispossess the opposition and keep possession of the ball in order to pass it to the forwards on their team. Players in these positions are referred to as outfield players, in order to distinguish them from the single goalkeeper. These positions are further subdivided according to the area of the field in which the player spends most time. For example, there are central defenders, and left and right midfielders. The ten outfield players may be arranged in any combination. The number of players in each position determines the style of the team's play; more forwards and fewer defenders creates a more aggressive and offensive-minded game, while the reverse creates a slower, more defensive style of play. While players typically spend most of the game in a specific position, there are few restrictions on player movement, and players can switch positions at any time. The layou of a team's players is known as a formation. Defining the team's formation and tactics is usually the prerogative of the team's manager.
Footballbite.com

Cum sa iti faci un formular de contact pentru siteul tau

Ai un site si doresti ca vizitatorii si cititorii tai se te poata contacta dar nu vrei ca adresa ta de mail sa fie facuta publica ca sa nu te trezesti pe urma cu o gramada de mailuri de tip spam in clientul tau de mail. Ce poti face? Raspunsul o sa ti-l dam noi in cele ce urmeaza.

Cel mai bine e sa folosesti un serviciu online care ofera formulare de contact asa cum ar fi www.formulareonline.ro

Utilizand acest site si urmand cativa pasi foarte simpli iti vei realiza propriul tau formular pe care il vei putea folosi pe orice site, fie ca e Blogger, Wordpress sau chiar propria ta pagina de Facebook. Formularele pot fi protejate impotriva inscrierilor automate cu Captcha, si pot fi folosite pe orice site ca si formular de contact, formular de comanda sau pur si simplu in orice scop pentru care poate fi folosit un formular online.

Cum functioneaza

Pentru a face un formular, trebuie sa creezi un cont gratuit. Toate formularele pe care le faci vor fi salvate aici si vor putea fi ulterior modificate sau downloadate usor.

Apoi folosesti ghidul de pe site care te indruma pas cu pas in crearea formularului. Trebuie doar sa selectezi la fiecare pas una din optiunile dorite de tine si la final formularul este functional.

Poti copia codul HTML ar formularului in site-ul tau sau poti copia direct adresa formularului pe site-ul nostru. Vei primii un email de fiecare data cand vizitatorii tai completeaza formularul.

Dupa ce creezi contul vei primi un email de confirmare, care contine un link pe care trebuie sa dai click. Doar dupa accesarea acestui link contul tau este activat, este o masura de securitate pentru ca sa nu poata cineva face cont pe o adresa de email la care nu are access.

Dar iata concret ce trebuie sa faci:

Fa-ti un cont gratuit pe www.formulareonline.ro


Pasul 1

Te loghezi in contul tau incepi crearea propriului tau formular


Pasul 2

Iti creezi propriile campuri exact asa cum doresti sa apara in noul tau formular

Pasul 3

Editezi marimea campurilor si a coloanelor exact cum vrei tu sa arate in noul tau formular


Pasul 4

Editezi culoare formularului, ce tip de font vrei sa folosesti, stilul formularului, cum vrei sa arate butoanele folosite si protectia speciala Captcha pentru inlaturarea spamului

Pasul 5

Editezi detaliile exact cum vrei tu sa arate mailul pe care il va primi orice utilizator al siteului tau cand te va contacta utilizand acest formular

Pasul 6

Acum poti previzualiza formularul creat de tine iar daca totul e ok il poti salva


Pasul 7

Obtine codul HTML pe care il poti copia si insera oriunde doresti in paginile sitelui tau

Asta e tot! Formularul creat de tine e functionabil si poate fi utilizat imediat.

Poti sa faci formulare online usor, urmand cativa pasi apoi le copiezi in siteul tau si sunt functionale.

Simplu, nu!